AI Insights · Timothy · April 2024
Top 5 Physics Puzzle Games on Android in the Netherlands: Q1 2024
Discover the performance of the top 5 physics puzzle games on Android in the Netherlands during Q1 2024, including insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 physics puzzle games on Android in the Netherlands showcased varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower offers a comprehensive view of these trends.
Wood Nuts & Bolts Puzzle by ABI Games Studio saw a steady increase in weekly revenue, starting at approximately $1.1K in the first week of January and peaking at $1.3K in late February. Weekly downloads fluctuated, with a notable peak reaching around 8K in mid-March. Active users consistently grew throughout the quarter, starting at about 9.9K and reaching over 22K by the end of March.
Wood Screw Puzzle from Zego Studio experienced a modest increase in weekly revenue, rising from $73 in late January to $554 by the end of March. Downloads saw some fluctuations, with a high of 6K in early January but dropping to around 2.9K by the end of the quarter. Active users showed a positive trend, growing from 6.1K at the start to about 16K by late March.
Draw Bridge Puzzle: Brain Game by Bravestars Games maintained consistent active user numbers, starting at around 10.7K and remaining relatively stable, ending at approximately 9.9K. Downloads had a decrease, starting at 2.7K in early January and dropping to about 1.3K by the end of March. This game did not generate any revenue during the quarter.
The Superhero League from Lion Studios had minimal revenue, peaking at $8 in mid-February. Downloads ranged from 379 in early January to a peak of 2.6K in mid-February, followed by a decline to around 1.4K by the end of March. Active users saw a peak of 9.8K in mid-February but ended the quarter at about 6.6K.
Pull the Pin by Popcore Games showed minimal revenue, with a peak of $20 in mid-February. Downloads saw significant fluctuations, starting at 751 in early January and peaking at 2.4K in mid-March. Active users remained fairly stable, with a peak of 20.8K in late January and ending the quarter at around 17.1K.
For more detailed insights and data, visit Sensor Tower.